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Rumble 11 in the Jungle (11-19-07 to ???) |
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OCS Home About ME! Rumble!   Rumble City 1   11 - Jungle Nomic |
Modded by mith. Current Game State:Waiting on Round 2
Unofficial Power Rulings:Ants!: Each Round, each of your opponents is Attacked for 1 Damage, ten times, as if by another player.Big Game Hunter: You gain +50 to all Attacks. Cursed Totem: At any time in the game between phases, you may give Cursed Totem to any other player. They gain Stamina equal to the amount you spent on Cursed Totem, and lose all Powers. Dense Undergrowth: Until Dense Undergrowth is hacked away, all Damage which would affect you is instead redirected to Dense Undergrowth. Dense Undergrowth may be Attacked directly, and is destroyed when 100 Damage has been dealt to it. Friend to Jungle Critters: Spend 10: Create a Beast with 10 Energy under your control. George Foreman Lean Mean Fat-Reducing Grilling Machine: Burn X: You gain 2X Stamina next Round. Ghost Animal: You can only be Attacked by one player at a time. If more than one player Attacks you, the highest Attack goes through. Infectious Tropical Disease: This ability is won by the player (or players, including ties) who bid the least for this ability. All players will pay their bids for Infectious Tropical Disease. All other Powers you have are rendered unusable and disabled. You may infect one player each Round with this Disease. This Disease is Cured (and you lose Infectious Tropical Disease) once you have infected 2 players with it. Once Cured of this Disease, you are immune to it and may not be infected again. Jimetsu Kodai Mori Chouzou: Burn X: Create an X Stamina Sidekick. During any Round, you may destroy Jimetsu Kodai Mori Chouzou to deal Damage equal to Jimetsu Kodai Mori Chouzou's remaining Stamina divided among any number of living players of your choice. Low Powered Energy Shield: Burn X: Add X to your Defense. Make Sweet Love Under a Starlight Jungle Night: You may use Make Sweet Love Under a Starlight Jungle Night once per Round - You and a Target Opponent Gain 20 Stamina each; for this Round, Defenses are combined for both players (All Energy allocated for Defense by both players are pooled into a joint fund, all Attacks directed towards either player is directed towards this joint fund, should any Damage occur, it will be split evenly between both players). Phantom Body: Energy spent on Defense is doubled. Energy spent on Attack is halved (round up). Rope-a-Dope: You may use Rope-a-Dope once per Round - Spend 20: All your Attacks in the next Round against players who Attacked you this Round are doubled. Sharp Rock: You have 15 additional points every turn that you may spend only on Attack. Swarm: You may not take more than 5 Damage per Round. Tarzan's Call: You may use Tarzan's Call once per Round; if you do so, you may not use any other Powers, or make any Attacks - A stampede of elephants do a total of 50 Unblockable Damage spread evenly (round up) amongst the other living players in the game. The Ebola Virus: FLAW - ALL (This power is won by the lowest bidder or bidders and is not discardable. All players pay their bids for this power.) If a player with the Ebola Virus successfully damages or uses an ability on another player, the damaged player gains The Ebola Virus. All players with The Ebola Virus Lose 20 Stamina at the end of each Round. Underwater Breathing: Any player who bids more than 10 for Underwater Breathing receives a copy of it. Double your Defense against opponents who lack Underwater Breathing. Auction:
Round 1:
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